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| Training Solution |
- AutoCAD 2010
- Revit Architecture (Basic)
- Revit Architecture (Advance)
- 3D Studio Max 2010
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AutoCAD 2010
| 2D DRAFTING |
DURATION |
| INTRODUCTION TO AUTOCAD, GUI, CO-ORDINATE SYSTEMS, DRAFTING SETTINGS, LINE,CIRCLE, ARC |
4 Days |
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| POLYGON, ELLIPSE, MOVE, COPY, MIRROR, OFFSET, BREAK, SCALE, STRETCH, TRIM, EXTEND, ISOMETRY, UNITS, LIMITS, REVCLOUD |
4 Days |
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| COLOR, LINETYPE, LINEWEIGHT, PROPERTIES, MATCHPROP, ZOOM, PAN, TEXT, STYLE, MTEXT, SCALETEXT, SPELL, TABLE, TABLE STYLE, LAYERS |
4 Days |
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| BATCH, POLYLINE, PEDIT, LIST, DIST, ID, AREA, FILLET, CHAMFER, SPLINE, DIMLINEAR, DIMALIGNED, DIMANGULAR, DIMBASELINE, DIMCONTINUE, DIMRADIUS, DIMDIAMETRE |
4 Days |
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| QDIM, QLEADER, DIMEDIT, DIMSPACE, DIMBREAK, DIMCENTRE, DIMSTYLE |
4 Days |
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| PRODUCTIVITY TOOLS |
DURATION |
| FILTER, BLOCK, WBLOCK, INSERT, REDEFINING THE BLOCK, MEASURE, DIVIDE |
2 Days |
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| ATTRIBUTES, OLE(COPYCLIP, PASTECLIP, CUTCLIP, COPYHIST, COPYBASE, PASTEASBLOCK, PASTEORIG, INSERTOBJ) |
2 Days |
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| X-REF (ATTACH, UNLOAD, RELOAD, BIND, INSERT, XOPEN, REFEDIT, XBIND) |
2 Days |
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| ADC, TOOLPALETTES, LAYOUT(VPORTS, LAYOUT) |
2 Days |
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| MV, PAGESETUP, PLOTING CONFIGURATION, PLOT INTERFACE |
2 Days |
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| U.C.S., 3DOPERATIONS (3D ARRAY, MIRROR3D, ROTATE3D, ALIGN) |
2 Days |
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| LOFT, SWEEP, HELIX, SOLIDEDIT |
2 Days |
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| SOLVIEW, SOLDRAW, SOLPROF, MATERIAL, LIGHT |
2 Days |
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| 3D MODELING |
DURATION |
| INTRODUCTION TO 3D, 3DMODELS: WIREFRAME SURFACE(RULESURF, TABSURF, REVSURF, EDGESURF, 3D, THICKNESS, ELEVATION, REGION) |
2 Days |
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| SOLID MODEL: BOX, CYLINDER, CONE, SPHERE, TORUS, WEDGE, EXTRUDEBOOLEANOPERATIONS(UNION, SUBTRACT, INTERSECT) |
2 Days |
New Features of 2010:
- Parametric Drawings
- Geometric Constraints
- Auto Constraints
- Dimensional Constraints
- PDF enhancement
- 3D Printing
- Free form Design
- Mesh Modeling
- Convert mesh to solid
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Revit Architecture (Basic)
OVERVIEW ON REVIT
- AN OVERVIW OF THE USER INTERFACE
- STARTING REVIT ARCHITECTURE
- USE OF TOOLBARS, MENUBARS, DESIGN BAR, SHORTCUTS
- THE PROJECT BROWSER & WORKSPACE
- UNDERSTANDING VIEWING TOOLS
- AN OVERVIEW OF REVIT FILE TYPES & LOADING FAMILIES
- CREATING A NEW PROJECT, SETTING UNITS & SNAPS
- SAVE A PROJECT
BASIC MODELING
- BASIC TAB
- MODELING TAB
- WALL
- MODIFY WALL PROPERTIES
- WALL TYPES
- WALL PROFILE & ADD AN OPENING TO A WALL
- DOORS & WINDOWS
- DOOR & WINDOW PROPERTIES
- LEVEL
- COPY & MOVE OBJECTS
- MODIFY COMMANDS LIKE TRIM, COPY, MOVE, ARRAY, MIRROR, ROTATE
- GROUPING
- MATCH, CREATING SIMILAR OBJECTS & PINNING OBJECTS
- CREATE GRID
MODELING VIEW
- VIEW & CREATE FLOOR PLAN
- ELEMENT PROPERTIES
- VISIBILITY/GRAPHICS
- CEILING PLANS
- ELEVATION VIEW
- PLAN REGIONS
- SECTION VIEWS
- CALLOUT VIEWS
- SHEETS
- LEGENDS
- CAMERA VIEWS
- SCHEDULES & QUANTITIES
- VIEW TEMPLATES
- VIEW PROPERTIES
- DUPLICATE VIEWS, DUPLICATE WITH DETAILING & DUOLICATE AS DEPENDENT
CONCEPTUAL DESIGNING
- CREATING A MASS SOLID EXTRUSION
- CREATING A MASS SOLID BLEND
- CREATING A MASS SOLID REVOLVE
- REFERENCE PLANES & REFERANCE LINES
- ASSIGNING MATERIALS TO ELEMENTS
FAMILY
- CREATE FAMILY
- APPLY FAMILY
RENDERING
- APPLY MATERIALS
- RENDER IMAGES
STRUCTURAL CONTENTS
- ADD COLUMNS
- ADDING STRUCTURAL COLUMNS
- ADD STRUCTURAL WALLS
- ADD STRUCTURAL FOUNDATIONS
- STRUCTURAL BEAMS
- STRUCTURAL BRACES
COMPACTABILITY
- IMPORT & PLACE IMAGE FILES
- IMPORT & PLACE CAD FILES
- EXPORT VIEWS TO CAD FILES
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Revit Architecture (Advance)
Building Information Modeling
- Building Information Modeling
Revit Architecture Basic
- Exploring the User Interface
- Working with Revit elements and families
- Starting a project
Starting a Design
- Creating a basic Floor Plan
- Creating And Modifying Levels
- Working with grids - The Basics of Building Model
- Adding And Modifying Walls
- Working with Compound And Vertically Compound Walls
- Using Editing Commands to Add Walls
- Adding and Modifying Doors
- Adding and Modifying Windows
- Loading Additional Building Components
- Adding and Modifying Component Families
Importing and Exporting Files
- Importing and Using External Files
- Exporting to External Files Linking Files
- Working with Revit Architecture Linked Files
- Monitor and Coordinate Linked Projects Conceptual Design
- Working with Mass Shapes
- Converting Mass Shapes to Building Components
Creating Advanced Components
- Creating and Using In-Place Families
- Creating and Modifying Parametric Families
- Creating Nested Families
- Working with Component Groups
Viewing the Building Model
- Managing Views
- Controlling Object Visibility
- Creating and Modifying Section And Elevation Views
- Creating and Modifying 3d Views Using Dimensions and Constraints
- Placing Dimensions and Tags
- Applying and Removing Constraints
Developing the Building Model
- Creating and Modifying Floors
- Adding and Modifying Ceilings
- Adding and Modifying Roofs
- Adding Curtain Walls
- Creating Stairs and Railings
Design and Analysis
- Designing in Phases
- Using Design Options
- Checking and Fixing Interference Conditions
Revit Architecture Work Sharing
- Managing Project Sharing with Worksets
- Managing Worksets and Multiple Users
- Working with Professionals
- Working with a Structural Engineer
- Advanced Rendering
- Creating Realistic Presentations
- Creating Rendered Interior Scenes
Detailing and Drafting
- Creating Callout Views
- Working with Detailed Views
- Working with Drafting Views
Construction Documentation
- Creating and Modifying Schedules
- Creating Rooms and Room Schedules
- Creating Legends and Keynotes
- Presenting the Building Model
- Managing Revisions
- Working with Title blocks
- Creating Renderings
- Using Sun and Shadow Settings
- Using Walkthrough Technique
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3D STUDIO MAX 2010
Chapter 1 – Getting Started with 3ds Max
- Introduction, 3ds Max Interface Elements
- Menus in 3ds Max
- Studing all the Panels
- Working with Viewports
- Settings units
- Creating a New file, Saving, Opening, Importing and Exporting files
Chapter 2 – Working with Objects
- Working with Primitive Objects
- Modifying the Primitives
- Selecting Objects
- Transforming Objects
- Transforming Objects with the Transformation Tools
- Hiding/Freezing the Objects
- Cloning Objects
- Mirroring Objects
- Grouping Objects
- Aligning Objects
- Steering Wheel
- View Cube
Chapter 3 – Introducing Modifiers
- Using Modifiers
- Understanding the Objects sub-objects and the modifiers sub-objects
- Applying Bend, Taper, Twist, Noise, Stretch, Squeeze, Lattice, FFD, Relax, Push, Cloth, Ripple, Wave.
Chapter 4 – Working with 2D Shapes
- Working with Splines and Extended Splines
- Making Splines Editable
- Combining Existing Shapes into One Shape
- Extruding Splines
- Using Bevel and Sweep
Chapter 5 – Polygonal Mesh Objects
- Creating Mesh Objects
- Selecting Sub-Objects of an Editable Poly Object
- Editing Polygons
Chapter 6 – Compound Objects
- Using Shape Merge, Conform, Terrain, Scatter
- Creating a Loft Object
- Creating Boolean Object
Chapter 7 – Materials and Maps
- Working with Material Editor
- Applying Materials to Object
- Adding Materials to Library
- Using the Standard Material
- Working with shaders
- The Bitmap Map
- Adjusting materials on an object using the UVW Map Modifiers
Chapter 8 – All About Lights
- Using Standard and Photometric Lights
- Modifying Parameters of a Light Object
- Working with Sunlight System
Chapter 9 – Animation in 3ds Max
- Understanding Frames, Keyframes and Keys
- 3ds Max Animation Tools
- Animating Objects in Auto Key Mode
- Assigning a Path Constraint
- Animating Objects
- Animating Modifiers
- Animating Materials
- Animating Lights
- Track View – Dope Sheet
- Setting Camera
- Walkthrough
- Creating AVI Files
New Features OF 3D STUDIO MAX 2010
- Material Explorer – Simplifies interactions with objects and materials.
- Graphite Modeling Toolset – Provides more than 100 advanced polygonal modeling and freeform design style.
- Containers – Enables to collect multiple objects in a complex scene into a single container as single element.
- OBJ Import – Makes easy to import and export 3D models between 3dS max & mud box software or any other third party 3D digital sculpting application.
- Pro optimizer – Quickly and intelligently optimize high poly count 3D models
- Global quality knobs for mental ray – Quick dial up or down overall mental ray renderer quality settings.
- Performance Improvements – Responsive viewport experience.
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